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Assassin's Creed
Tags: Review
Blog
Store Author: Kidowan on November 29 2007.
People who liked this: Kidowan, parkerfresh, snowman3d, Chance
Kidowan (0)
The newest killer app for PS3 from Ubisoft, which seems to be dominating the system in quantity of top-notch titles right now, lives up to its hype - for the most part. It does deliver on everything it promised, graphics, originality, next-gen attitude, but falls short in one or two areas as well.

The story at first seems to be that of a members of the super-secret sect of assassins, the original assassins that is, from the middle eastern cabal from which the word comes. This only seems to be the story, because within the first stage, the player realizes that the true grounding of the story is in the present, albeit a kind of alternate universe present, in which a young man is kidnapped and forced to become a guinea pig used in a complex machine that accesses "ancestral memories." Desmond Miles is forced to access his assassin great-great-great granddaddy's memories to find some mysterious object of great power - not the continuum transfunctioner. This may seem like a spoiler to some, but really, it's the basic premise of the plot.

Ubisoft promised us fantastic graphics with this game, and they certainly delivered. The details in the human figures, not only the main character, but even all of the NPC's as well, give them life and purpose. The thugs look mean, even down to their expressions, the beggars look poor, the guards look alert, and the merchants look slick. There are no problems with draw distances; even from the well-publicised "eagle's-nest" vantage points around the areas, you can spot flags and other markers far off. One impressive aspect of this is that even when making a "leap of faith," which involves jumping off of an impossibly high ledge down to a haystack below, sometimes more than 100 feet, the movement is fast, but smooth and even. The character moves well, even as he scales walls, jumps, gaps, and runs rooftops, although I wish I had more control over what he does at times.

The original control scheme is very interesting and intuitive as well. They styled it after a marionette's strings, so that each button controls a different part of Altair's body. This seems like it would be awkward - what if I want his left hand to do something different? - but by using the context of high and low profile actions, and what seems to be an intuitive engine, the developers have managed to make a control scheme that mostly does what I want it to do without forcing me to remember the button mash combination for "downward sword slash." My one beef with the control scheme is that the entire fighting mechanic is relegated to the square button, with occasional grabs from the O. With just one button for fighting, the fights get very monotonous, and when we're used to games with combos like Heavenly Sword or God of War, the repetitive down-up-middle slash that the triple square combo gives you just doesn't cut it.

The thing I really respect about the game is the developers' clear intent to get away from old ways of moving and playing and try to use the power of the next-gen system to create more versatility in the game play. In addition, like HS and U:DF, the cinematic storytelling is definitely fitting in the next-gen systems.

My main problem with the game is the monotony of the actual missions. For nine missions, all Altair seems to do is rescue citizens, eavesdrop on conversations, and pickpocket or follow targets. Add to that the fact that the fighting itself is very shallow, and what you end up with is a game that really wows you for two or three stages, but then seems like a whole lot of mashing square, holding O, and sitting on benches. Clearly, the developers have a sequel or two planned, so I really hope that they keep the originality of the game, the plot twists, and the attitude, and deepen the fighting and action aspects so that the actual gameplay keeps me as involved as the story.
Comments

i have that game on xbox360 its awsome i passed its so awsome i love the loading screen when u move around lol lol

I totally agree with you bro. I own this game but grew bored of it. The scenaries are b-u-t-ful on the PS3.


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