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Stranglehold Demo Review
Blog
Store Author: captain on September 07 2007.
People who liked this: captain
captain (176)
I love PSN, it's so great to be able to get demos of games that look vaguely interesting. Previously you might just pass on games because they don't look like your steeze, but now you can give them a shot and sometimes be surprised.

Such was my thinking with Stranglehold. Ok, I'll be brutally honest, that wasn't my thinking (but I do love PSN!). Rather, I downloaded the Stranglehold demo out of sheer content desperation for my PS3. Aside from Untold Legends and 1-2 downloadable games, I haven't played jack on this $900 (after all taxes, etc etc) doorstop I got in November 2006.

My previous knowledge of Stranglehold consisted solely of the vague notion that it was an interactive kung-fu action crime thriller. And I was pretty spot on.

The game takes place in a 3rd person (think GTA). Personally, I'm absolutely horrible at aiming with this kind of setup. That said, I was able to get through a few checkpoints to get a sense of what the game had on offer.

If you've ever seen a Jackie Chan film you'll know what's in store, but with guns rather than acrobatics. John Woo doesn't waste time kicking people, he just blows them away. To add a bit of flare to the game, if you can call it that, you can shoot signs, propane tanks and other environmental objects to do away with the baddies. Killing them in these unique ways, rather than simply gunning down them, yields you stars which increase some sort of meter that you can use to replenish your energy or use matrix-time to dispatch of the endless army of gangsters that pour from alleys and doorways like the plague.

The graphics were great, the controls were fine, but the game seemed a little repetitive. Admittedly I was playing the demo, and I'm sure there's more to the game than just walking around streets. Perhaps there's a factory level? Shipyard? Maybe an office battle with shattering glass and a hair-raising helicopter scene?

I started to lose interest at the point where every corner I turned just introduced me to a new and "cooler" looking way of killing someone, or about 15 minutes in. It's great that a developer is basically trying to put you in control of a movie. That's precisely the feeling I had -- I was controlling the guy in an interesting action thriller movie. But I couldn't tell if they were piling on the "cool, did you see how I shattered his knee while sliding down the railing?" or trying to engage me in the story. They had me with the story and cut scene, but then the gameplay was just repetitive.

I put the controller down at the point where I unlocked the move that allows you to follow the bullet and watch the guy's head get blown in slow mo. I mentally shut off when I'm watching movies like that and I immediately saw that this game was more about making you feel like it was cool to kill than trying to tell a story.

Update
Finally finished the demo. I realized I didn't touch much on the graphics above. The environments are literally littered with things that can be pushed around/destroyed. Watermelons, crates, boxes, doors, fruit, hanging pigs. You can even destroy support columns partially and take the plastic layer off a soda machine. You'll inevitably discover all these things when you're trying to aim but your character also glides around on his ass whenever he's next to a surface, knocking everything over. There are a few instances (during cut scenes in particular) where there is some strange artifacting, but it's mostly smooth sailing.

With all the action going around the game runs quite decently, there aren't really loading times, but the game does hiccup for a split second every now and then, presumably to load in something.

To push the interactive movie angle, you also get to be in control of particularly tough scenes where you're surrounded by 3-6 guys. During these scenes, everything goes into slow mo and you're giving literally a second to aim on a particular guy and shoot him before the camera twirls to the next guy. You'll have to be a good aim to get it on the first try.

This game really is like a movie, with you in control, but the element that I found most unlike the high action asian films I've seen is the heavy amount of blood. The developers haven't shied from showing you a drug dealer get hit in the face with a bullet, and then again, and then they'll zero in on the face for a few seconds just in case you missed it. I know this is right up some people's alley, and I hate to sound elitist like I'm "beyond that", but that kind of violence DOES just sicken me. It's like the world has become so desensitized to death and violence that it's ok to have a close up of someone get gunned down in brutal detail.

It's too bad because I was interested in the story line thanks to the occasional cut scenes, but it's just too much more gore and centered around too much blood/violence. Give me watered down Jackie Chan please.
Comments

hmm... good review but no scale of 1 to 10 one what you think overall?

i was impressed with it more than i thought i would be ... a friend recommended it and so after it downloaded last night i finally played it now. the game felt very rough but had many good qualities that were already pointed out by captain.

it did seem like a blood bath at times just shooting over and over to stop my lifebar from going down ... i didn't really feel the need to kill people but it was one of those shoot to survive feelings.

truely isn't a game that i'd pick up but i'd look into other games by the developer because they seemed to have a good team on the game ... just not the game that i'd choose to play.

I can't say anything about the PS3 version (really no reason to download it now), but I bought the 360 version and I love it. It kind of has a Max Pane type feel to it. Too bad you PS3 only guys/gals have to wait for this one.

Personally I would give it an 8 or 8.5/10.

I downloaded the 360 demo version of Stranglehold.

I would give it an 8.5/10 also.

Chow Yun Fat is awesome :P

i actually enjoyed max payne 2 a lot more. this does have good graphics and the destructible environments are awesome but the demo felt like too many straight rips off of Max Payne and the other qualities didnt seem that revolutionary or even that fun imo.

I love how Chow Yun Fat's face can change in the battle unlike Max Payne's "constipated" look in the original Max Payne game

Quote: sodium said: "I love how Chow Yun Fat's face can change in the battle unlike Max Payne's "constipated" look in the original Max Payne game"


very true lol

i wouldn't score strenglehold that high. i played the demo, and i thought, wow... definatly took a major downfall since last time i saw it (aka. before the PS3 came out...). The first thing i noticed was, the poor graphics. now saying that. the main character is decent, but the other characters are just terrible... another thing i noticed was it seemed to have few animations. i slid across a table with my legs over the side... and i was facing forward. then i faced backwards, and slid back across the table. well.. it was the same animation (the guy somehow switched facing the other way and slid backwards).

comparing it to before the PS3 came out... there was a lot less destructable things. it said it would have destructable everything. .. that wasn't the case. dont get me wrong, there was a lot of things you could shoot.. (like you could shoot this sign and it would fall on this guy... but that's about it.). umm.. yea.

Things that i liked. i liked how you could run up the hand rails. and how you could get stars for better combo's that you did. but again, with the lack of animation, it made it hard to build up stars. it was like you could slide across the table, and then dive while shooting somebody. you couldn't like combind stuff though, like there's no roll out.. that would have been good to see... i also liked the sharp shooter. but again, the lack of animation.. you either shoot them in the head, or the crotch.. and they grab their mouth.. or their crotch. dissappointing. seemed like it was being repeated a lot. (except the enviornments all seemed pretty different... just seems like a game that could be done on the PS2 or xbox.).

overall i would give the demo 6-10.

captain. . . come back to MMOT

what is mmot cuz you say that a lot

i thought it was crap.. Real disappointment... Felt repetative......


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