Dungeon Maker: Hunting Grounds is a rather simple game to get into. But the simplicity is also deceptive. There are ywo real areas, the Town and the Dungeon. The town is simple, drawn you move between shops that are represented as markers. In the town you will get quests from the towns folks. Your house is also there, this is where you eat food to gain Health, Mana and Attribute boosts. And where you sleep off your travels since you can only enter your dungeon once a day.
The dungeon is another thing. This is where the 3D hits. The textures are good and the sound is effective, but the music gets repetitive. The interface is simple and easy to use, relying mainly on the four right buttons while the right shoulder is a shortcut to potions, spells, and target locking. While the left shoulder shows options for altering the camera.
Building your dungeon is just as easy, walking up to a bare wall of the dungeon, pressing triangle will open an easy to use pannel that shows what dungeon tiles you can use. Getting usto what dungeon beasties likke can be difficult as different creatures like different things. Altering your dungeon is a little less simple, changing a rooms look or the wall textures of the dungeon requires a few extra button presses through a menu, but that to is strait forward and easy to find.
Combat is also just as simple. When not near a bare wall, Triangle is used for a power attack. Circle is your standard hack and slash, while X is used to fire a bow if you have one. Magic is a little more complex as it requires a menu. But fortunately while in the menu time is frozen. There is some room for combining attacks. One of the first ones you learn is that after pressing Circle you can hit Triangle to do a neat spin attack. Oh and each weapon has it's own attacks so this only applies to the short sword.
All in all the game is well done. The only real issue for some might be the repetition of diving a dungeon over and over to get money so you can make it bigger and so on. But with the occasional boss battle after placing a large enough room and having a grand enough dungeon, things do get a little interesting with portals to unknown dungeons and the such. Needless to say, if you like building things and killing masses of slovering creatures. You may just like this game.
I give it an eight just cause I like it, but the repetitive music and relative lack of variety hurts it in my opinion. Though no one ever said you can not demolish your dungeon later to make it more, interesting.


